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Jeffers The Awesome Police

Joined: 28 Oct 2006 Posts: 61 Rep Points: +20 (20)
Location: Austrailia > New South Wales
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Posted: Mon Nov 13, 2006 12:55 am Post subject: [FM] How to make a reflection in CZ |
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Want a reflection like this?
Well, it's very simple! Firstly, make your floor and tie it to the "func_wall" enitity, now set this stuff to the func_wall.
Render FX: Normal
Render Mode: Additive
FX Amount: 255
And now make the rest of your room and then copy everything except the floor in your new room, paste it, flip it and make it exactly the same, but upside down!
It should be fully functional and ready to run!
This tutorial has been approved by generalzim |
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Fr3ak_boiz Junior Member

Joined: 07 Nov 2006 Posts: 12
Location: SoMeWeRe In PlAnEt EaRtH
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Posted: Mon Nov 13, 2006 3:36 am Post subject: |
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Nice to bad i dont play condition zero _________________
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Jeffers The Awesome Police

Joined: 28 Oct 2006 Posts: 61 Rep Points: +20 (20)
Location: Austrailia > New South Wales
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Posted: Mon Nov 13, 2006 7:34 am Post subject: |
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It can be done for any version, except source, it already has reflections built in.
The screenshot was actually on a 1.6 map. |
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Stupideye Junior Member

Joined: 10 Nov 2006 Posts: 32
Location: Canada, Eh?
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Posted: Tue Nov 14, 2006 12:26 am Post subject: |
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Pretty cool, although I only have CS:S. One problem though is that it kind of looks like water, like the floor looks too reflective. _________________
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Jeffers The Awesome Police

Joined: 28 Oct 2006 Posts: 61 Rep Points: +20 (20)
Location: Austrailia > New South Wales
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Posted: Tue Nov 14, 2006 5:53 am Post subject: |
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| Set the FX amount to something lower. |
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