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[FM] How to make a reflection in CZ

 
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Jeffers
The Awesome Police


Joined: 28 Oct 2006
Posts: 61
Rep Points: +20 (20)

Location: Austrailia > New South Wales

PostPosted: Mon Nov 13, 2006 12:55 am    Post subject: [FM] How to make a reflection in CZ Reply with quote

Want a reflection like this?



Well, it's very simple! Firstly, make your floor and tie it to the "func_wall" enitity, now set this stuff to the func_wall.

Render FX: Normal
Render Mode: Additive
FX Amount: 255

And now make the rest of your room and then copy everything except the floor in your new room, paste it, flip it and make it exactly the same, but upside down!

It should be fully functional and ready to run!

This tutorial has been approved by generalzim
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Fr3ak_boiz
Junior Member


Joined: 07 Nov 2006
Posts: 12


Location: SoMeWeRe In PlAnEt EaRtH

PostPosted: Mon Nov 13, 2006 3:36 am    Post subject: Reply with quote

Nice to bad i dont play condition zero
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Jeffers
The Awesome Police


Joined: 28 Oct 2006
Posts: 61
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Location: Austrailia > New South Wales

PostPosted: Mon Nov 13, 2006 7:34 am    Post subject: Reply with quote

It can be done for any version, except source, it already has reflections built in.

The screenshot was actually on a 1.6 map.
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Stupideye
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Joined: 10 Nov 2006
Posts: 32


Location: Canada, Eh?

PostPosted: Tue Nov 14, 2006 12:26 am    Post subject: Reply with quote

Pretty cool, although I only have CS:S. One problem though is that it kind of looks like water, like the floor looks too reflective.
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Jeffers
The Awesome Police


Joined: 28 Oct 2006
Posts: 61
Rep Points: +20 (20)

Location: Austrailia > New South Wales

PostPosted: Tue Nov 14, 2006 5:53 am    Post subject: Reply with quote

Set the FX amount to something lower.
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